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Turbo: A Video Game Movie

April 2, 2009

These guys are totally going to get to make the feature — or at least take a lot of promising meetings.

Turbo: Trailer from Jarrett Conaway on Vimeo.

USC Graduate Thesis, budget “under $100k,” the film was shot on RED and is about 20 minutes long. 

(via Gizmodo)

  1. Under $100K in two years?

    I do not know a lot about production (duh), but that seems extreme.

    • Doh. I left out a good portion of what I wanted to say. That seems extreme to me for something of such quality.

      Yet now that I think about it more (and waking up a little bit), this could be the evolution that I read. Times are always changing after all.

      (I have been a big fan of TRON for a while, except I have always wanted to see it more as a metaphor for the real mechanics behind the technology rather than just a setting for living characters. The game, TRON 2.0, did even worse than the original IMHO in that regard. The TR2N clip doesn’t make much sense out of context but we will see when TRON 2.0 comes out as a movie.

      As for this trailer, I have wondered for the past week what it might be like to awe Wire-Fu Tronaction.

      I have imagined a person stuck in the metaphoric digital world, battling a script, service, malware, or whatever [with all kinds of cool moves in an aggressive and busy environment] that calculates, after exhausting its known methods of attack, that the best course to defeat the person is to crash the system without regards to itself (as it is not programmed that way) and exploits itself into a protected space to inject code that makes a system-level process start throwing data all over the place into other code and memory spaces, and it becomes a race for the person to reach the network service to escape the crashing system using a worm-like exploit [and adaptive like only a living person can do] to another system while [in the real world] a line of random pixels begins to appear one at a time on the computer’s monitor from the crashing process, which in-real time would be just milliseconds, but inside the computer, it is about… oh… 2 minutes or so(?). Some people might be surprised at how many processes, threads and such are constantly running invisibly when the user is not doing anything.

      Of course, the computer does crash when the artifacts on the screen stop and the user blames Microsoft [or whatever company that designed the client OS]. 😛 … but did the person escape?)

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